Se for multiplayer, primeira coisa é aprender a trabalhar com sockets, Dê uma pesquisada também para entender como funciona a teoria da coisa.
Se for apenas Singleplayer, esquece tudo que falamos sobre servidor, só vai ser um game simples do lado do cliente.
Usei esse propmt no ChatGPT, pode usar também para testar alguns conceitos isolados se precisar.
Create an example game in python with pygame lib. Game multiplayer client and server side in python
server.py
import socket
import threading
host = '127.0.0.1'
port = 55555
server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
server.bind((host, port))
server.listen()
clients = []
def broadcast(message, client_socket):
for client in clients:
if client != client_socket:
try:
client.send(message)
except:
clients.remove(client)
def handle_client(client):
while True:
try:
message = client.recv(1024)
broadcast(message, client)
except:
clients.remove(client)
break
def main():
print(f"Server is listening on {host}:{port}")
while True:
client, address = server.accept()
print(f"Accepted connection from {address}")
clients.append(client)
client_thread = threading.Thread(target=handle_client, args=(client,))
client_thread.start()
if __name__ == "__main__":
main()
client.py
import socket
import threading
import pygame
host = '127.0.0.1'
port = 55555
pygame.init()
WIDTH, HEIGHT = 600, 400
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Chat Client")
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
font = pygame.font.Font(None, 36)
input_rect = pygame.Rect(10, 350, 480, 25)
input_color = pygame.Color('lightskyblue3')
input_text = ""
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect((host, port))
def receive():
while True:
try:
message = client.recv(1024).decode('utf-8')
print(message)
except:
print("An error occurred!")
client.close()
break
def draw_input_box():
pygame.draw.rect(screen, input_color, input_rect, 0)
pygame.draw.rect(screen, BLACK, input_rect, 2)
text_surface = font.render(input_text, True, BLACK)
screen.blit(text_surface, (input_rect.x + 5, input_rect.y + 5))
def main():
receive_thread = threading.Thread(target=receive)
receive_thread.start()
clock = pygame.time.Clock()
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
client.send(input_text.encode('utf-8'))
input_text = ""
elif event.key == pygame.K_BACKSPACE:
input_text = input_text[:-1]
else:
input_text += event.unicode
screen.fill(WHITE)
draw_input_box()
pygame.display.flip()
clock.tick(30)
client.close()
if __name__ == "__main__":
main()